Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
CurvyConnection Update Overhead
#10
Thanks for the information. Knowing it wasn't a part of Curvy natively helped us find it. It looks like at some point one of our scenes was saved with these underneath CurvyGlobal. When that scene was additively loaded, the CurvyGlobal children merged, making our final CurvyGlobals connection count huge and giving the appearance of them being spawned when entering play mode.

Removing them from the saved scenes helped. If CurvyConnections are designed to be temporary (not sure if they are) they probably shouldn't be savable. Either way, this was our bad.

Thanks again for your prompt responses!
Reply


Messages In This Thread
RE: CurvyConnection Update Overhead - by _Aka_ - 10-05-2021, 09:55 PM
RE: CurvyConnection Update Overhead - by _Aka_ - 10-06-2021, 07:34 AM
RE: CurvyConnection Update Overhead - by _Aka_ - 10-07-2021, 05:53 PM
RE: CurvyConnection Update Overhead - by _Aka_ - 10-07-2021, 07:31 PM
RE: CurvyConnection Update Overhead - by _Aka_ - 10-07-2021, 07:42 PM
RE: CurvyConnection Update Overhead - by wingednosering - 10-13-2021, 05:01 PM
RE: CurvyConnection Update Overhead - by _Aka_ - 10-13-2021, 05:23 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  CG documentation update _Aka_ 0 245 06-19-2026, 11:13 PM
Last Post: _Aka_
  Update and Black Friday sale _Aka_ 2 2,111 11-23-2024, 11:58 AM
Last Post: _Aka_
  Calling Update with defined deltatime Marco Schultz 3 2,689 01-25-2023, 01:58 PM
Last Post: _Aka_
  I want SetLocalPositions to update all CPs at once. yanke 3 2,541 05-30-2022, 02:50 PM
Last Post: _Aka_

Forum Jump: