Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
CurvyConnection Update Overhead
#9
My answer above is part of me trying to understand how you got 10k connection in your scene, which is in my opinion the right step to solve this issue.
Another solution, which I like less but that you might prefer, would be to accept that 10k connections are in the scene, and make them not use the CPU. Since you said you are not using the connections, you can go to CurvyConnection.cs, and remove/comment the code of Update/LateUpdate/FixedUpdate.
Please consider leaving a review for Curvy Splines, this helps immensely. Thank you.
Reply


Messages In This Thread
RE: CurvyConnection Update Overhead - by _Aka_ - 10-05-2021, 09:55 PM
RE: CurvyConnection Update Overhead - by _Aka_ - 10-06-2021, 07:34 AM
RE: CurvyConnection Update Overhead - by _Aka_ - 10-07-2021, 05:53 PM
RE: CurvyConnection Update Overhead - by _Aka_ - 10-07-2021, 07:31 PM
RE: CurvyConnection Update Overhead - by _Aka_ - 10-07-2021, 07:42 PM
RE: CurvyConnection Update Overhead - by _Aka_ - 10-13-2021, 05:23 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  CG documentation update _Aka_ 0 243 06-19-2026, 11:13 PM
Last Post: _Aka_
  Update and Black Friday sale _Aka_ 2 2,109 11-23-2024, 11:58 AM
Last Post: _Aka_
  Calling Update with defined deltatime Marco Schultz 3 2,677 01-25-2023, 01:58 PM
Last Post: _Aka_
  I want SetLocalPositions to update all CPs at once. yanke 3 2,539 05-30-2022, 02:50 PM
Last Post: _Aka_

Forum Jump: