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CurvyConnection Update Overhead
#8
1- In the screenshots, it is not connections that are in the pool, but control points (a.k.a CurvySplineSegement). Do you see any pool with CurvyConnections in it? If the answer is no as I expect, then the issue might not be tied to pools.

2- Do you create any spline, or other objects using Curvy's API? Or are the created Curvy objects created via the editor?

3- I understand about the NDA, but maybe you can isolate the issue in a simple scene with no proprietary assets, and if needed mockup code that does what is needed to reproduce the issue.
Please consider leaving a review for Curvy Splines, this helps immensely. Thank you.
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Messages In This Thread
RE: CurvyConnection Update Overhead - by _Aka_ - 10-05-2021, 09:55 PM
RE: CurvyConnection Update Overhead - by _Aka_ - 10-06-2021, 07:34 AM
RE: CurvyConnection Update Overhead - by _Aka_ - 10-07-2021, 05:53 PM
RE: CurvyConnection Update Overhead - by _Aka_ - 10-07-2021, 07:31 PM
RE: CurvyConnection Update Overhead - by _Aka_ - 10-07-2021, 07:42 PM
RE: CurvyConnection Update Overhead - by _Aka_ - 10-13-2021, 05:23 PM

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