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ScanConnections() causes heavy load in play mode, even with all Curvy objects removed
#1
Hey

In our project we're finding that Curvy eats a lot of cycles running ScanConnections in CurvyProject.cs, even if we don't have any curvy splines loaded, or the curvyglobal object, or the toolbar active. How can we stop that from happening? It's killing our edit time performance.
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ScanConnections() causes heavy load in play mode, even with all Curvy objects removed - by bennett - 07-22-2021, 06:48 PM

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