Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
ScanConnections() causes heavy load in play mode, even with all Curvy objects removed
#1
Hey

In our project we're finding that Curvy eats a lot of cycles running ScanConnections in CurvyProject.cs, even if we don't have any curvy splines loaded, or the curvyglobal object, or the toolbar active. How can we stop that from happening? It's killing our edit time performance.
Reply


Messages In This Thread
ScanConnections() causes heavy load in play mode, even with all Curvy objects removed - by bennett - 07-22-2021, 06:48 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Play() does not cause SplineController to produce expected behaviour ConCat 8 1,362 02-08-2026, 11:54 AM
Last Post: _Aka_
  Curvy Line Renderer for UI Spline? gekido 7 6,234 07-13-2025, 07:11 PM
Last Post: _Aka_
  Method of scattering objects along spline joebain 1 1,401 11-26-2024, 03:20 PM
Last Post: _Aka_
  making objects solid cielpandapie 1 1,324 10-18-2024, 12:17 AM
Last Post: _Aka_

Forum Jump: