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Smoothly animate spline growth.
#3
The splines are quite simple, between 24 - 48 CPs each, and a 4CP cross-section. Haven't had runtime performance degradation yet on my devices.

The material on them is the more complex part. I guess interpolating a martial animation along the path is the best option? The main downside is that any tapers wouldn't be animated, they would just appear on ether end.
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Messages In This Thread
Smoothly animate spline growth. - by boriskourt - 04-25-2021, 09:06 AM
RE: Smoothly animate spline growth. - by _Aka_ - 04-25-2021, 11:12 AM
RE: Smoothly animate spline growth. - by boriskourt - 04-25-2021, 11:21 AM
RE: Smoothly animate spline growth. - by _Aka_ - 04-26-2021, 08:29 AM

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