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Smoothly animate spline growth.
#1
Question 
I've spent quite a bit of time drawing dynamic splines using the API and I have to say that this is a wonderful set of functionality!

Now that I have some sophisticated spline arrangements slowly developing during gameplay, I am wondering what the best way to smoothly animate their growth.

Should I make an invisible spline, that gets built in the background during runtime, and then animate a visible spline based on it.

Or should I try to do this entirely on the material side?

I think the easiest thing to imagine is smooth vine/root growth, right now each time I generate a spot for a new CP the spline "pops in" to that spot. But I would like to have it transition into that spot over time instead.
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Messages In This Thread
Smoothly animate spline growth. - by boriskourt - 04-25-2021, 09:06 AM
RE: Smoothly animate spline growth. - by _Aka_ - 04-25-2021, 11:12 AM
RE: Smoothly animate spline growth. - by _Aka_ - 04-26-2021, 08:29 AM

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