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Bezier interpolation with constant speed
#2
Hi,

(11-15-2013, 06:53 AM)Baobei Wrote: is there a solution to get a constant speed, if i use the SplinePathMeshBuilder with an attached bezier spline?
I want extrude a rectangle mesh at runtime with a constant speed.
Not directly. By extruding at runtime you mean that you animate From/To-TF values, right? If so, keeping a constant speed is only a matter wisely choosen TF, e.g. by utilizing CurvySpline.Move() or CurvySpline.DistanceToTF().

Jake
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