Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
make "GetCurrentControlPoint" in SplineController more accessable
#2
Hi,

Thanks for the compliment.

When I wrote GetCurrentControlPoint, I wasn't expecting it to be used by any other class. Since you inherit from SplineController, I see why you might need it. Normally I would have thought that people will use CurvySpline's methods such as TfToSegment or DistanceToSegment.

I am thinking of reworking the implementation of SplineController in one of the next updates to avoid some edge cases and add some features. I will then think about making GetCurrentControlPoint accessible if its existence is still needed.

Thanks for the suggestion, and have a nice day
Available for freelance work, feel free to reach out: toolbuddy.net
Please consider leaving a review for Curvy, this helps immensely. Thank you.
Reply


Messages In This Thread
RE: make "GetCurrentControlPoint" in SplineController more accessable - by _Aka_ - 01-08-2020, 11:12 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Play() does not cause SplineController to produce expected behaviour ConCat 8 1,367 02-08-2026, 11:54 AM
Last Post: _Aka_
  SplineController Ignores Follow-Up and Chooses Wrong Spline Josenildo 7 4,464 07-29-2025, 09:15 PM
Last Post: _Aka_
  Create Mesh Node, Make Static Options rickgplus 1 1,834 01-23-2025, 10:12 AM
Last Post: _Aka_
  Is it possible to make the face at the end of mesh? Chanon 3 2,390 11-14-2024, 04:38 PM
Last Post: _Aka_

Forum Jump: