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Generating multiple object on changing transform
#7
Hello,
I came across issue with prefabs and curvy just now, and I dont quite get what this means:
(06-28-2019, 07:13 PM)_Aka_ Wrote: So the solution is to not include the generated objects in your prefab, which is the right thing to do anyway, to avoid having huge prefabs.

I tried removing the created mesh from the prefab(I just deleted the created mesh and then saved the prefab), but that results a multiple meshes when I run the game on Editor. What would be the correct way to do this so I dont end up with multiple duplicate generated meshes?

[Image: Sieppaa.PNG]
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RE: Generating multiple object on changing transform - by spedepasanen - 08-22-2019, 02:19 PM

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