Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Move the Create Mesh of a CurvyGenerator Out of the Main Parent
#4
1) The module is expected to stay inside the generator, not the mesh it generates. "Say to the generator to load the mehs in a special gameObject" is what the "Save to scene" button does.
The generator, expect if disabled, does take processing time in play mode, when starting the game.

Is my answer what you were expecting or am I misunderstanding your question?
Please consider leaving a review for Curvy Splines, this helps immensely. Thank you.
Reply


Messages In This Thread
RE: Move the Create Mesh of a CurvyGenerator Out of the Main Parent - by _Aka_ - 07-08-2019, 06:57 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Is there a way to generate UVs along deformed and copied mesh? kubak 1 552 03-18-2026, 08:34 PM
Last Post: _Aka_
  Create Game Object Renaming Options rickgplus 1 1,105 09-23-2025, 09:33 AM
Last Post: _Aka_
  Replace deform mesh on volume spots Kokoriko49 1 2,502 06-09-2025, 06:49 PM
Last Post: _Aka_
  Mesh Generation between two splines vatan 4 3,968 02-14-2025, 07:11 AM
Last Post: vatan

Forum Jump: