Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
CurvySpline.Interpolate() returns (0,0,0) on first frame
#7
Improvement regarding this was done in Curvy 2.2.4. Now splines are initialized in their Start method (old behaviour was initialization at the first update method).
Curvy 2.2.4 should be available very soon (it's right now going through Unity's assets approval process)
Available for freelance work, feel free to reach out: toolbuddy.net
Please consider leaving a review for Curvy, this helps immensely. Thank you.
Reply


Messages In This Thread
RE: CurvySpline.Interpolate() returns (0,0,0) on first frame - by _Aka_ - 04-20-2018, 03:27 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Destroying curvyspline instances jmh1804 5 3,006 09-18-2024, 07:52 AM
Last Post: _Aka_
  CurvySpline Optimize Candy 1 1,450 08-02-2024, 08:35 AM
Last Post: _Aka_
  I have a question about curvySpline haifeng.huang 12 7,022 07-14-2023, 09:34 AM
Last Post: _Aka_
  CurvyGenerator not refreshing until next frame when created. Lupos 2 1,841 06-08-2023, 12:12 PM
Last Post: _Aka_

Forum Jump: