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2D Docking to a moving target, (landing direction matters!)
#1
I'm wondering how to start going about coding logic for my aircraft to "dock" on a moving target, where the dock vector is fixed to that target's transform.

I'd like to see flight paths based like in the following pic. 

[Image: TIAP7YD.png]


I guess the first step would be to imagine if that dock was fixed, and then tackle the moving target part? But I'm not sure where to begin, trying to find examples online. Doesn't need to be spline related, but I was thinking Curvy might help somehow?
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2D Docking to a moving target, (landing direction matters!) - by nomadigi - 04-11-2018, 04:35 AM

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