08-12-2013, 03:24 PM
(08-12-2013, 12:24 PM)Kriechgebuesch Wrote: Ah! Glad you could reproduce the error. I wonder why Unity changed the way it handles mesh data in 4.2.Working with Unity for so many years now, nothing suprises me anymore
The bad thing is that I don't have any statistics about my customers, not even an email address or any opportunity to make a survey. I would drop Unity 3 instantly, but I'm worrying about loosing customers. Supporting multiple versions is a pain...Regarding the custom mesh errors: Extrusion is done in two steps: finding edge loop(s) and extruding them. Looks like the sorting inside the edge detection is causing the trouble.

