Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Custom Mesh Extrusion Problem
#19
(08-12-2013, 12:17 PM)Jake Wrote: Ok, found the issue. I created a quad mesh in Unity 4.2 and copied it into my develop project (Unity 3.5.7). This resulted in a mesh without triangles. I'll repeat my tests in 4.2 now...

Ah! Glad you could reproduce the error. I wonder why Unity changed the way it handles mesh data in 4.2.
Reply


Messages In This Thread
Custom Mesh Extrusion Problem - by Kriechgebuesch - 08-11-2013, 11:42 AM
RE: Custom Mesh Extrusion Problem - by Jake - 08-14-2015, 07:27 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Is there a way to generate UVs along deformed and copied mesh? kubak 1 516 03-18-2026, 08:34 PM
Last Post: _Aka_
  Replace deform mesh on volume spots Kokoriko49 1 2,477 06-09-2025, 06:49 PM
Last Post: _Aka_
  Mesh Generation between two splines vatan 4 3,921 02-14-2025, 07:11 AM
Last Post: vatan
  Create Mesh Node, Make Static Options rickgplus 1 1,962 01-23-2025, 10:12 AM
Last Post: _Aka_

Forum Jump: