08-12-2013, 12:24 PM
(08-12-2013, 12:17 PM)Jake Wrote: Ok, found the issue. I created a quad mesh in Unity 4.2 and copied it into my develop project (Unity 3.5.7). This resulted in a mesh without triangles. I'll repeat my tests in 4.2 now...
Ah! Glad you could reproduce the error. I wonder why Unity changed the way it handles mesh data in 4.2.

