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Local/World transforms of Control Points
#2
You have several options:

1.) Use CurvySplineSegment.position to set it's world position - works like transforming space manually
2.) Set the spline to (0,0,0) (rotation also to (0,0,0)) - doing so makes CP position equal global position
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RE: Local/World transforms of Control Points - by Jake - 01-18-2017, 07:30 PM

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