Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Question] Going backwards (SplineController)
#2
Speed also switches orientation, so a negative starting value will flip direction. If you want to move backward dynamically, set it to 0, then to a negative value, like:

Code:
MyController.Speed=0;
MyController.Speed=-10;
If you enable IgnoreDirection, orientation won't flip and you're moving backwards.

I've added that to the documentation now.
Reply


Messages In This Thread
RE: [Question] Going backwards (SplineController) - by Jake - 11-25-2016, 08:15 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Play() does not cause SplineController to produce expected behaviour ConCat 8 1,392 02-08-2026, 11:54 AM
Last Post: _Aka_
  SplineController Ignores Follow-Up and Chooses Wrong Spline Josenildo 7 4,469 07-29-2025, 09:15 PM
Last Post: _Aka_
  Question about Timeline support GhuaGhua 3 2,242 05-21-2024, 01:33 PM
Last Post: _Aka_
  Newbie Question: Uniformly increase spacing between volume spots? SAMYTHEBIGJUICY 1 1,701 09-01-2023, 03:38 PM
Last Post: _Aka_

Forum Jump: