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Shared generator
#2
CG modules use the spline(s) you've set the moment the CG refreshs. Best practise is to disable AutoRefresh and write a script that sets the spline references and then refreshes the CG, then (optionally) calls CreateMesh.SaveToScene() to "detach" the generated meshes.
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Messages In This Thread
Shared generator - by Siccity - 10-24-2016, 07:19 AM
RE: Shared generator - by Jake - 10-26-2016, 04:57 PM

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