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CurvySpline.Interpolate() returns (0,0,0) on first frame
#4
haha I think its a tough and long fight that all of us have fought with Unity on some level Wink

Do you think I'll run into trouble down the line by calling Refresh() manually down the line?
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RE: CurvySpline.Interpolate() returns (0,0,0) on first frame - by freqout - 05-07-2016, 08:21 PM

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