04-28-2016, 05:12 AM
When you enable splines, the caches are (re-)built and all sorts of precalculation done. So either initialize them all at once at level start or reduce CacheSize if that's appropriate.
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CurvySpline.Update() sorta expensive
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| Messages In This Thread |
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CurvySpline.Update() sorta expensive - by invadererik - 04-21-2016, 09:49 PM
RE: CurvySpline.Update() sorta expensive - by Jake - 04-27-2016, 06:54 PM
RE: CurvySpline.Update() sorta expensive - by invadererik - 04-27-2016, 07:38 PM
RE: CurvySpline.Update() sorta expensive - by Jake - 04-28-2016, 05:12 AM
RE: CurvySpline.Update() sorta expensive - by puzzlekings - 04-28-2016, 08:16 AM
RE: CurvySpline.Update() sorta expensive - by Jake - 04-28-2016, 02:11 PM
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