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Splines control point Mixup with prefabs
#5
Hello,

I don't know how it progress with this bug, but we're working in a way that its not longer an issue.
I have other questions performance related.

We are trying to build project with curve and generator, and generate roads meshes along splines once when user start to play to keep APK size low.
But we have difficulties to control the generation of the roads, it seems that Curvy generate the roads and save it on the scene when we are building project, because disabling the script completely before building reduce a lot the APK size.
Is that a normal behaviour ? Or is there a way to control it other that disabling/enabling the gameobject parent of the generator ?

Also, when the game is running we have a lot of time spent by Curvy scripts (Curvy spline Update, curvy fixed and late update ...)
but we are not modifying anything during the game, so is there a way to control the updates of various curvy scripts other that disabling the gameobject ?
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Messages In This Thread
RE: Splines control point Mixup with prefabs - by Yvain - 04-08-2016, 08:03 AM

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