Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Control point rotation
#2
As bac9-flcl said, you're setup looks good for what you're after. If setting Spline's Orientation to static results in unwanted rotations, set it back to Dynamic and make some or all CP's orientation anchors, that might result in a better "flow". Orientation anchor means the dynamic orientation uses the CP's transform as a target while keeping the orientation flow continuous.
Reply


Messages In This Thread
Control point rotation - by hoesterey - 03-16-2016, 08:32 PM
RE: Control point rotation - by Jake - 03-18-2016, 08:23 PM
RE: Control point rotation - by hoesterey - 03-20-2016, 10:01 PM
RE: Control point rotation - by Jake - 03-22-2016, 10:03 PM
RE: Control point rotation - by hoesterey - 03-23-2016, 04:46 PM
RE: Control point rotation - by Jake - 03-26-2016, 08:10 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Control Point Interpolation Overrides. rickgplus 1 515 12-11-2025, 08:52 AM
Last Post: _Aka_
  12_Train junction point richardzzzarnold 5 3,394 04-16-2025, 02:19 PM
Last Post: _Aka_
  OnAfterControlPointAdded - Control Point is null jh092 5 3,153 02-04-2025, 09:31 PM
Last Post: _Aka_
  How to generate gameobject on the control point Yang Yi 1 1,602 12-10-2024, 10:14 PM
Last Post: _Aka_

Forum Jump: