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How to make controller affect another object than the one controller is attached to
#4
About the changes: I'll have a look into the code and see what's the best solution.

Regarding my syncing suggestion: Wouldn't it enough to have an empty GameObject just holding the controller, not being part of your movement hierarchy? But tbh I don't fully understand your GO setup. Do you have a screenshot or a sketch?
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RE: How to make controller affect another object than the one controller is attached to - by Jake - 01-13-2016, 10:29 AM

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