Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Generate path from point A to point B taking account of direction
#1
I've been looking at a number of different tweening packages but can't find out of the box support for what I need.

I want to move an aircraft-icon on a map from point A to point B, I have both points as vector3's, I also have the aircraft-icon's initial heading.
I want it to move forward a bit and then turn towards the direction of point B, it sounds simple enough, but I've attempted to set up points myself, and I can't get it to do something I'm happy with, is this something Curvy can do out of the box, or easily?
Reply
#2
Hi,
Yes, with Curvy you can do that. If I understand correctly your request, you want the icon to follow a curved path between two points A and B, a curve that exits A with a specific direction and enters B with a specific one.
If this is what you want to do, it is feasible by drawing a Bezier curve between A and B, and setting the in and out Bezier handles to match the exiting and entering directions. And then making the icon follow that curve (using a Spline Controller component)
If it can help, you can examples of some of the Curvy features in this webGL demo: https://curvyeditor.com/demo
Please let me know if I can further help.
Thanks and have a nice day.
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Rasterized Path Range issue proton 3 14 7 hours ago
Last Post: proton
  Incorrect mesh alignment after extrusion on curved path Thinkurvy 10 21 04-17-2024, 10:57 AM
Last Post: _Aka_
  Getting Distance from a World Point zorksox 3 5 04-16-2024, 07:30 PM
Last Post: _Aka_
  Avoiding runtime GC allocations on control point position change Ell223 8 18 02-24-2024, 10:43 AM
Last Post: _Aka_

Forum Jump: