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  Information Thread: Extending the ConnectedControlPointsSelector, based on Player provided input
Post: Extending the ConnectedControlPointsSelector, base...

I find myself with a use case that requires me to build a custom Connection Handler. I found that extending the ConnectedControlPointsSelector class was the solution that is recommended, but I have no...
EverknightDev Curvy Splines - support forum 1 13 04-03-2023, 07:41 PM