04-03-2023, 07:41 PM
I find myself with a use case that requires me to build a custom Connection Handler. I found that extending the ConnectedControlPointsSelector class was the solution that is recommended, but I have no idea where to start outside of extending that class.
I poked around on the forum for more information, but found very little that seemed to suggest solutions, as I know that posting code in the forums is not okay.
I'd really appreciate some more information on the best practice for extending the class , as I just want to be able to have the player reach a connection, then get input from the player, and choose the connected spline that is closest to the player provided input.
Thank You,
EKDev.
I poked around on the forum for more information, but found very little that seemed to suggest solutions, as I know that posting code in the forums is not okay.
I'd really appreciate some more information on the best practice for extending the class , as I just want to be able to have the player reach a connection, then get input from the player, and choose the connected spline that is closest to the player provided input.
Thank You,
EKDev.