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Post Author Forum Replies Views Posted [asc]
    Thread: _CurvyGlobal_ remove from scene
Post: RE: _CurvyGlobal_ remove from scene

excellent! when is Curvy 2.1 shipping?
edwon Curvy Splines - support forum 4 6,493 05-05-2016, 01:44 AM
    Thread: _CurvyGlobal_ remove from scene
Post: _CurvyGlobal_ remove from scene

Is there a way to disable the _CurvyGlobal_ object from being auto-generated? I don't like having things like that live in my heirarchy. I try to keep my heirarchy very clean to keep things easy to fi...
edwon Curvy Splines - support forum 4 6,493 04-29-2016, 05:25 PM
    Thread: Errors after update
Post: Errors after update

I updated curvy today and getting this error: Assets/Packages/Curvy/Base/CG/CGModule.cs(506,41): error CS0121: The call is ambiguous between the following methods or properties: `FluffyUnderware.De...
edwon Curvy Splines - support forum 1 3,567 04-27-2016, 11:50 PM
    Thread: set SplineController position from code
Post: RE: set SplineController position from code

I finally fixed it, I found that I had to adjust the animation settings to: splineController.MoveMode = CurvyController.MoveModeEnum.Relative; splineController.Speed = .1f; splineController...
edwon Curvy Splines - support forum 3 6,803 11-15-2015, 10:03 PM
    Thread: set SplineController position from code
Post: set SplineController position from code

I am simply trying to set the SplineController position (along the spline) from code. I want to be able to control it with a 0-1 value. I thought that this would work, but it doesn't: splineControl...
edwon Curvy Splines - support forum 3 6,803 11-15-2015, 07:50 PM