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    Thread: I might have fixed a bug
Post: RE: I might have fixed a bug

Happy to help. Is there an ETA for 2.0.3?
MayhemMike Curvy Splines - support forum 3 5,538 11-04-2015, 08:42 PM
    Thread: I might have fixed a bug
Post: I might have fixed a bug

I was trying to generate a spline in code and then connect the end to an existing spline but it only worked when the target CP didn't already have a Connection on it. Code: -- CurvySpline newSplin...
MayhemMike Curvy Splines - support forum 3 5,538 11-04-2015, 02:49 PM
    Thread: Changing speed in splineController.cs
Post: RE: Changing speed in splineController.cs

First you need to include the namespace: Code: -- using FluffyUnderware.Curvy.Controllers; -- Then you can reference the Splinecontroller you want to access, like: Code: -- public SplineCont...
MayhemMike Curvy Splines - support forum 4 7,089 10-21-2015, 01:02 PM
    Thread: Curvy 2.0 compile error in unity 5.2.1p1
Post: RE: Curvy 2.0 compile error in unity 5.2.1p1

Jake Wrote: (10-18-2015, 08:48 AM) -- Replace vh.Clear() with vh.Dispose() - will be fixed in 2.0.3 -- thx, worked
MayhemMike Curvy Splines - support forum 7 13,470 10-20-2015, 10:47 AM
    Thread: GameObject jumping on connection
Post: GameObject jumping on connection

For example in the Curvy-Examples Connection Scene, whenever the Ship reaches the last CP of a Spline that has a Head-to connection on it, the ship slightly jumps ahead on the connected Spline. Happe...
MayhemMike Curvy Splines - support forum 2 4,530 10-20-2015, 10:37 AM
    Thread: Curvy 2.0 compile error in unity 5.2.1p1
Post: RE: Curvy 2.0 compile error in unity 5.2.1p1

I'm using Unity 5.2.1f1 and got the following error on import. Assets/Packages/Curvy/Controllers/UITextSplineController.cs(263,20): error CS1061: Type `UnityEngine.UI.VertexHelper' does not contain...
MayhemMike Curvy Splines - support forum 7 13,470 10-12-2015, 11:57 AM