06-08-2025, 04:11 PM
I have a generator in which we have successfully generated deformed roller coaster tracks with volume spots.
Now, in the hierarchy, I can see the individual meshes indexed and i want to replace some of the tracks with variations, but i need the positions to be exactly the same and obviously to retain the deformation. Is this possible without use of transform spots and only volume spots without making infinite groups? there are hundreds of tracks...
Thank you in advance
Now, in the hierarchy, I can see the individual meshes indexed and i want to replace some of the tracks with variations, but i need the positions to be exactly the same and obviously to retain the deformation. Is this possible without use of transform spots and only volume spots without making infinite groups? there are hundreds of tracks...
Thank you in advance

