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Object enter spline from collider.
#11
Amazing that works perfectly! Thank you so much!
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#12
Great thread! Any idea how I can get the appropriate direction for the spline controller based on my movement direction?
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#13
(12-02-2020, 03:31 AM)Zhavier Wrote: Great thread! Any idea how I can get the appropriate direction for the spline controller based on my movement direction?

Not sure I understand your request. Are you looking for SplineController.MovementDirection ?
Please consider leaving a review for Curvy Splines, this helps immensely. Thank you.
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#14
Ah, I was asking how to check which direction I was entering a spline onto, but I got it.

SplineController.MovementDirection = spline.ToLocalDirection(Rigidbody.velocity).x > 0 ? MovementDirection.Forward : MovementDirection.Backward;
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