Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Subdivide in runtime?
Is it possible to make a subdivision between two Control Points in runtime?

If it is possible then is it possible to find any two pair controls points before performing subdivision?
For example, first pair of Control Points like CP04 and CP05. So new Control Point will be CP05 and CP05 will become CP06.

Subdivision works great in editor mode.

Every feature available through the editor is also available at runtime through the API.
The method you are looking for is CurvySpline.Subdivide

Let me know if you have further questions. If and when you feel like it, please leave a review for the asset, that helps a lot.
Have a nice day
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
Thanks a lot.

Possibly Related Threads…
Thread Author Replies Views Last Post
  How to assign a Volume to a controller at runtime using API _Aka_ 0 4 07-19-2022, 11:17 AM
Last Post: _Aka_
  Connect two spline at runtime Doomchecker 2 15 05-18-2022, 04:12 PM
Last Post: Doomchecker
Exclamation Runtime error when using Curvy Generator with Game Object Deform studentloan 3 14 04-22-2022, 09:00 PM
Last Post: _Aka_
  Runtime gizmos system to recommend? niuage 1 4 03-28-2022, 11:08 AM
Last Post: _Aka_

Forum Jump: