Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Generated mesh using bezier spline is not following the path accurately
#1
Hi,

I'm trying to generate a simple mesh that follows the bezier spline exactly but it's not following the path accurately. I changed the spline interpolation to linear and it worked perfect but I want bezier spline. Please check attached images. I tried to create more control points but still it's hard to match the mesh generated with the bezier spline. I used the same approach used in demo scene 13_TrainMultiTrackDrifting. Unity 2019.3.13f1 URP. Curvy Splines v7

Thanks.


Attached Files Image(s)
       
Reply
#2
Your problem is probably related to values of Resolution and Optimize in the Shape Extrusion module.
https://curvyeditor.com/documentation/ge...eextrusion
Was it it?
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
Reply
#3
Hi _Aka_!
Yeah I have unchecked "Optimize" from Shape Extrusion and now it's perfect!
Thanks for your quick answer =)
Reply
#4
You are welcome.
If you need to check optimize in the future, true setting a higher resolution.
If and when you feel like it, please leave a review for the asset, that helps a lot.
Have a nice day
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Mesh Lines - Horizontal and Vertical Edges Krypton 14 158 09-23-2020, 02:16 AM
Last Post: Krypton
  Best practice when Instantiating game object with spline GenericJoe 1 147 08-22-2020, 02:40 PM
Last Post: _Aka_
  How to calculate curvature of spline jh092 3 280 08-01-2020, 04:51 PM
Last Post: _Aka_
  Simple Spline Extrusion GelsonBieber 3 538 07-29-2020, 02:34 PM
Last Post: _Aka_

Forum Jump: