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Generated mesh using bezier spline is not following the path accurately
#1
Hi,

I'm trying to generate a simple mesh that follows the bezier spline exactly but it's not following the path accurately. I changed the spline interpolation to linear and it worked perfect but I want bezier spline. Please check attached images. I tried to create more control points but still it's hard to match the mesh generated with the bezier spline. I used the same approach used in demo scene 13_TrainMultiTrackDrifting. Unity 2019.3.13f1 URP. Curvy Splines v7

Thanks.


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#2
Your problem is probably related to values of Resolution and Optimize in the Shape Extrusion module.
https://curvyeditor.com/documentation/ge...eextrusion
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#3
Hi _Aka_!
Yeah I have unchecked "Optimize" from Shape Extrusion and now it's perfect!
Thanks for your quick answer =)
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#4
You are welcome.
If you need to check optimize in the future, true setting a higher resolution.
If and when you feel like it, please leave a review for the asset, that helps a lot.
Have a nice day
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
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