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Rotation Scatter
Hello, I am trying to get models to be randomly placed along the spline. Using the template Spot GameObjects, I cant seem to get fully random rotation.
Its sort of random. I'm looking to do something more like the second image. Could write this in myself but thought I would check here first.

I am sure I am missing something cause it seems like everything was thought of w this tool!

Using Curvy: (partly random)
[Image: uc?export=download&id=1_xjtUF1ZiXq6xpMRYZME91Qq1dZLNK0y]

Rotated Manually: (more random)
[Image: uc?export=download&id=1TxNgbdFbyUS56kJTJ6dAWkUyXCi727es]

It's funny you are writing about this, because I am in a middle of a heavy refactoring of the Volume Spots to fix a lot of things and add new features. I will write you to send you the new module so you can enjoy the new features (I think the update it will be part of will be ready in a week or two) and explain to you how to patch your Unity version. I will do that tomorrow, it's 3 am here, and I need to go sleep.
But to fix your issue: go to the BuildVolumeSpot.getSpot method, and replace all occurrences of Random.Range(-1, 1) with Random.Range(-1f, 1)
Have a nice day
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
Perfect! yeah that makes sense. i've often over looked that one myself.

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