03-23-2020, 10:26 AM
Hello!
I'm using the asset for Pathfinding. (Working well btw)
Now I'm thinking about how to check collisions of the "Path" and recalculate it.
Collisions: I've seen a thread where the recomendation is to use some Spline Controllers with colliders to check the collisions along the Spline. My game will be for SmartPhone, this is expensive? Is the best way? (Any other solution?)
Recalculate Path: This is not a Curvy issue itself, but... Any idea of how to recalculate the path to avoid the collision? Right now the system gets StartPoint and TargetPoint and make some ControlPoints between to smooth the steering of the object.
Extra: Any way to make the Spline to use the last CP rotation and add it to the curve (To have this rotation at the end point). Right now I'm using one of the handles of the last point to achieve it, but not smooth enough. (Any way to use it with automatic handles?)
And... It's everything I think
Thank you very much!
Curvy is an awesome Asset to be honest, super smooth!
-Hukha
I'm using the asset for Pathfinding. (Working well btw)
Now I'm thinking about how to check collisions of the "Path" and recalculate it.
Collisions: I've seen a thread where the recomendation is to use some Spline Controllers with colliders to check the collisions along the Spline. My game will be for SmartPhone, this is expensive? Is the best way? (Any other solution?)
Recalculate Path: This is not a Curvy issue itself, but... Any idea of how to recalculate the path to avoid the collision? Right now the system gets StartPoint and TargetPoint and make some ControlPoints between to smooth the steering of the object.
Extra: Any way to make the Spline to use the last CP rotation and add it to the curve (To have this rotation at the end point). Right now I'm using one of the handles of the last point to achieve it, but not smooth enough. (Any way to use it with automatic handles?)
And... It's everything I think
Thank you very much!
Curvy is an awesome Asset to be honest, super smooth!
-Hukha