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Accelerometer implementation
#1
Hello,

I am using Curvy to move a slot car along the lanes of a track

I would like to implement an accelerometer to find out when the car is going around a corner too fast and have it slip off the track, but I am not getting any reading (other than gravity) when using a rigidbody, I imagine it is because I am moving the car around via a SplineController.

Could anyone point me in the right direction ? has anyone done this before? 

Thank you in advance
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#2
Just use simple maths to compute acceleration:
acceleration at frame N = (velocity at frame N - velocity at frame N-1) / time between frames N and N-1
if this formula is not clear, just search on the internet about acceleration computation, it's really not hard
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