Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Curvy and Networking
#1
Hello, I work Current on ah Multiplayer Train Sim.
I Use now this Plugin. Now have i different Problems.
Singleplayer Works pretty Good.But the Multiplayer Part Will not Work.
Have one User ah Example for ah Network Controller?

here from the Singleplayer
Reply
#2
Hi,
I have no example of that, but I know at least one of my clients used networking by only transmitting via the network the Position value.
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
Reply
#3
Okay so Mus is send the Speed,Spline,Pos all x Sec
Reply
#4
Sorry I can't understand your previous message, but I will answer based on what I guess you tried to say:
You don't have to send the speed, juste the position. The Spline, except if you can modify it ingame, don't need to be send neither. Just send positions (I guess 20 times per second should be enough) and interpolate/extrapolate between those positions client side.
In case you are a beginner in networking, take a look at the articles written by this guy, very useful
https://www.gafferongames.com/
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Curvy Generator Exception niek352 2 7 07-14-2022, 02:59 PM
Last Post: niek352
  Curvy 8.2.0 is live _Aka_ 0 5 04-26-2022, 02:09 PM
Last Post: _Aka_
Exclamation Runtime error when using Curvy Generator with Game Object Deform studentloan 3 13 04-22-2022, 09:00 PM
Last Post: _Aka_
Bug No demos running without exception with IL2CPP with Curvy Spline 8 studentloan 10 14 04-22-2022, 08:52 PM
Last Post: _Aka_

Forum Jump: