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Upgrading Curvy to URP (LWRP)
#1
I want to know it is possible to upgrade Curvy to URP (LWRP) from built-in ? Which materials should I fix ?
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#2
Materials used in the Curvy package are there just as example assets. You can replace them altogether if needed.
I am not up to date regarding URP and other rendering pipelines, I only use the normal pipeline. Your message made me test the example assets, and indeed they don't display properly when usingLWRP. I will take a look at this later to, if it is not too much work, provide example assets that do work with URP in the next update.
Have a nice day
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
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#3
Thanks for the reply.
What about materials in Curvy > Resources ? I think they are not for example scenes. They are broken too. Where do they use ?
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#4
Materials in the Resources folder are use for the UI of Curvy: the icons in the toobar, Curvy Generator and whatnot. They are put in a dll to avoid them "polluting" the search window of users when looking for materials.
In my test they are not broken. Can you please send me a screenshot showing the issue?
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
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#5
Photo 
I mean these materials:

https://gyazo.com/c65fcea09fa49b40831d0c045001b6ac

And for example in adding template in Generator. It looks like this:

https://gyazo.com/f7bb93da3b87d8971db969693a026421

Also I like fixing those examples too. Do you think just replacing their shader with Lit shader in LWRP is okay ?
Is there any use of shaders in scripts ? Like accessing to properties ?
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#6
HI,
Sorry, I thought you were speaking about the images in the dll while referring to them as materials. My bad.
To make materials compatible with LWRP just follow this simple solution
https://gamedev.stackexchange.com/questi...-with-lwrp
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
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