Hello.
Sometimes CurvySpline.Length returns 0.
My setup is - scene loaded and gameObjects with CurvySpline acquired from pool in this new scene. Some of these splines return Length = 0.
Later gameObjects get repooled and also sometimes return Length=0.
I thought it could be due to execution order, but Curvy already set highest order for CurvySpline.
Currently got it hack fixed by making `CurvySpline.Initialize` public, adding `if (mIsInitialized) return;` guard into `Initialize`, and calling `Initialize` before `CurvySpline.Length`
Please help fixing it correctly, thanks.
Sometimes CurvySpline.Length returns 0.
My setup is - scene loaded and gameObjects with CurvySpline acquired from pool in this new scene. Some of these splines return Length = 0.
Later gameObjects get repooled and also sometimes return Length=0.
I thought it could be due to execution order, but Curvy already set highest order for CurvySpline.
Currently got it hack fixed by making `CurvySpline.Initialize` public, adding `if (mIsInitialized) return;` guard into `Initialize`, and calling `Initialize` before `CurvySpline.Length`
Please help fixing it correctly, thanks.