Posts: 2
Threads: 1
Joined: Sep 2019
Hi,
I have purchased this awesome plugin to create paths, roads, rivers... for the scenario. After going through the documentation I can't find how to extrude a custom mesh. I can extrude a "Spline shape" but not a given mesh. I think in the past was it possible. Am I missing something?
Thanks in advance
Posts: 1,891
Threads: 77
Joined: Jun 2017
Hi,
Mesh extrusion works only with splines: you extrude one (or a mix of multiple) shape spline along a path spline. If the input mesh you want to extrude is simple, you can create a simple script that goes through the vertices of the input mesh and create a spline with Control Points positioned at the same position than the input mesh's vertices. See CurvySpline.Create and CurvySpline.Add methods in the API referenc3 for more details
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Posts: 2
Threads: 1
Joined: Sep 2019
May thanks fo the answer. It will be awesome if you could add that feature in the future, like Unreal has. It will be the definitive tool for this great asset
Posts: 1,891
Threads: 77
Joined: Jun 2017
Thanks for the suggestion. Can you send me please, if it does not take you a lot of time, a link to some Unreal Engine page/video showing the feature?
Thanks and have a nice day
Please consider leaving a
review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.