Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Extrude custom mesh along a path
#1
Hi,

I have purchased this awesome plugin to create paths, roads, rivers... for the scenario. After going through the documentation I can't find how to extrude a custom mesh. I can extrude a "Spline shape" but not a given mesh. I think in the past was it possible. Am I missing something?

Thanks in advance
Reply
#2
Hi,
Mesh extrusion works only with splines: you extrude one (or a mix of multiple) shape spline along a path spline. If the input mesh you want to extrude is simple, you can create a simple script that goes through the vertices of the input mesh and create a spline with Control Points positioned at the same position than the input mesh's vertices. See CurvySpline.Create and CurvySpline.Add methods in the API referenc3 for more details
Have a nice day
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
Reply
#3
May thanks fo the answer. It will be awesome if you could add that feature in the future, like Unreal has. It will be the definitive tool for this great asset Wink
Reply
#4
Thanks for the suggestion. Can you send me please, if it does not take you a lot of time, a link to some Unreal Engine page/video showing the feature?
Thanks and have a nice day
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
Reply


Possibly Related Threads...
Thread Author Replies Views Last Post
  Deform mesh on the spline Nico_CL 3 101 10-09-2019, 04:10 PM
Last Post: _Aka_
  Move the Create Mesh of a CurvyGenerator Out of the Main Parent UsernameHed 3 429 07-08-2019, 06:57 PM
Last Post: _Aka_
  Material stretched on generated mesh Tim1234 12 1,228 07-01-2019, 03:57 PM
Last Post: _Aka_
  Mesh index warning at extrusion Tim1234 10 1,326 06-25-2019, 11:31 AM
Last Post: _Aka_

Forum Jump: