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Snap to Surface / Project feature
#1
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Hi,

some of you demanded a SnapToSurface like feature to project/layout a spline along a surface/terrain/whatever. That's cool and we like to add this feature, so I'd like to ask anyone interested:

How exactly do you want this to work?
How do you want the workflow to be?
What is the killer feature you're looking after?

Please share your ideas!

Jake
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#2
Hi,
some kind of use could be:
- place a prefab (fences, poles, rails, why not buildings..etc) on ground (using clonebuilder) : an interesting feature could be to add snap to ground for both nodes and also for cloned objects (optionally).
- place a tubolar extrusion (ropes, tubes, wires etc.) or walls above objects or on the ground with mesh builder.
- make nodes snapping the ground to make a nice path for camera above an existing terrain.


Some nice features could be also:
- drop all nodes on the ground (place nodes in a top view and after drop all node on the ground)
- drop all node with phisics (for ex. to place a rope or tube in a natural way above a surface)

Max
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#3
It would also be nice to be able to snap a spline to the surface of another splines generated mesh.

For example, Create an 8 segment ngon spline mesh from a 4 nodes spline. Then create another spline with the same properties but have it spiral around the other spline, snapping the surfaces together.

You might think of something like a screw, where 1 spline is the core, and the other spline is the threads.
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