Posts: 690
Threads: 71
Joined: Jan 2015
09-02-2013, 07:26 PM
Hi,
some of you demanded a SnapToSurface like feature to project/layout a spline along a surface/terrain/whatever. That's cool and we like to add this feature, so I'd like to ask anyone interested:
How exactly do you want this to work?
How do you want the workflow to be?
What is the killer feature you're looking after?
Please share your ideas!
Jake
Posts: 11
Threads: 0
Joined: Aug 2013
09-02-2013, 08:43 PM
(This post was last modified: 09-03-2013, 06:14 AM by xcube.)
Hi,
some kind of use could be:
- place a prefab (fences, poles, rails, why not buildings..etc) on ground (using clonebuilder) : an interesting feature could be to add snap to ground for both nodes and also for cloned objects (optionally).
- place a tubolar extrusion (ropes, tubes, wires etc.) or walls above objects or on the ground with mesh builder.
- make nodes snapping the ground to make a nice path for camera above an existing terrain.
Some nice features could be also:
- drop all nodes on the ground (place nodes in a top view and after drop all node on the ground)
- drop all node with phisics (for ex. to place a rope or tube in a natural way above a surface)
Max
Posts: 38
Threads: 4
Joined: Sep 2013
It would also be nice to be able to snap a spline to the surface of another splines generated mesh.
For example, Create an 8 segment ngon spline mesh from a 4 nodes spline. Then create another spline with the same properties but have it spiral around the other spline, snapping the surfaces together.
You might think of something like a screw, where 1 spline is the core, and the other spline is the threads.