Hi so I need to get a list of control points at a connection.
I've looked in the API and found this https://api.curvyeditor.com/520/class_fl...8a9150ebea
but I just don't know how to use it basically.
This is the code I'm using ( provided by aka ), which has worked well so far, but now I need to find what control points are part of the connection.
It would be very much appreciated if you could provide a example of how to get a list of control points.
Regards
EDIT - I've worked it out
Although I used other controls points instead ( which is actually better )
Just in case anyone else struggling with this
I've looked in the API and found this https://api.curvyeditor.com/520/class_fl...8a9150ebea
but I just don't know how to use it basically.
This is the code I'm using ( provided by aka ), which has worked well so far, but now I need to find what control points are part of the connection.
Code:
public override CurvySplineSegment SelectConnectedControlPoint(SplineController caller, CurvyConnection connection, CurvySplineSegment currentControlPoint)
{
// my own logic here for returning curvysplinesegment
return currentControlPoint;
}
It would be very much appreciated if you could provide a example of how to get a list of control points.
Regards
EDIT - I've worked it out
Although I used other controls points instead ( which is actually better )
Just in case anyone else struggling with this
Code:
foreach (CurvySplineSegment con_Point in connection.OtherControlPoints(currentControlPoint))
{
Debug.Log (con_Point.gameObject.name);
}