Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Spawning object with correct rotation at spline end
#1
Hi,

I'm trying to instantiate a drill bit prefab at the end of an oil drill line spline. The spline has 4 control points in total and I would like to instantiate the prefab at control point 4.

I have somehow gotten around instantiating the prefab at the right spot, but can't figure out from examples or API how to make it point to the same direction as the spline's point 4.

This is what I mean -

   

As the spline end point continuously changes it's facing direction, I want the yellow object (drill bit) to be facing the correct direction as the spline.

How do I go about this?
Reply
#2
I am writing this from the top of my head, it might have some minor errors:
Quaternion.LookAt(spline.GetTangent(1))
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
Reply
#3
(05-21-2019, 12:35 PM)_Aka_ Wrote: I am writing this from the top of my head, it might have some minor errors:
Quaternion.LookAt(spline.GetTangent(1))

This did the trick! The line needs to be written "Quaternion.LookRotation(DestinationSpline.GetTangent(1))" and not LookAt. That's all and it worked.
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Curvy Line Renderer for UI Spline? gekido 5 12 10-29-2024, 10:19 AM
Last Post: _Aka_
  Bug: Save Generator Outputs still saves outputs if object is disabled curvymesher 1 3 08-30-2024, 09:19 AM
Last Post: _Aka_
  Player move with object mcarman 4 8 07-29-2024, 06:49 PM
Last Post: mcarman
  Nested Spline Volume Spot Instantiation merobbins5 3 7 07-26-2024, 09:58 AM
Last Post: _Aka_

Forum Jump: