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Different texture for each segment
Hello again!

I asked on unity forum about this and you answered right away.

I tried it out and want just to make sure if Im doing the right thing.

The correct thing to do is to put the script on each and every segment, configure its from TF and TO TF according to the proportion of my segments, do it 1 by 1 so It will generate a single mesh for every segment, right ?

If not, tell me whats the better way to do this.


yes. You can put the SplineMeshBuilder component on any GameObject, that doesn't matter. The Spline to use is set by the Spline parameter.


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