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Find if object is on spline path
#1
Hi,

First of all, thanks for this amazing asset. It's really making a difference on our project. Big Grin
And about that project, I'm working on a endless runner game and I spawn prefabs very frequently. Sometimes a prefab spawns on a spline path and I need to find that spline to orientate the object according to spline orientation.
It there a way to detect if a spawned prefab is on a path of a previouly spawned spline?

Thanks!
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#2
You are welcome Smile Glad to hear that Curvy is useful to you.

You can use
bool objectNearlyOnSpline = (yourSpline.GetNearestPoint(objectPosition) - objectPosition).magnitude < someSmallDistance;
If performance is an issue, you can use yourSpline.Bounds to test if the object is too far, and use sqrtMagnitude instead of magnitude.

I wrote this post on Android, on top of my head, so the code might have some typos, but the idea is there.
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
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