07-06-2018, 05:37 PM
Hi !
I wrote a mesh deformer script which is modifying mesh vertices at runtime.
It was working great with another plugin "m*ga shap*s" : https://vimeo.com/278707282
But I decided to switch to Curvy for better features. The only issue I have is that the generated mesh is not readable :
"Not allowed to access vertices on mesh 'Combined Mesh (root: scene) Instance' (isReadable is false; Read/Write must be enabled in import settings)
UnityEngine.Mesh:get_vertices()"
I tried to use mesh.UploadMeshData(false) inside the "CreateMesh" script, checking/unchecking the "combine" option, generate the .mesh asset, but it makes no difference.
Do you have any idea about where and which code can I edit to make the generated mesh readable at runtime ?
Thank you so much for your support !
Regards,
Anthony
I wrote a mesh deformer script which is modifying mesh vertices at runtime.
It was working great with another plugin "m*ga shap*s" : https://vimeo.com/278707282
But I decided to switch to Curvy for better features. The only issue I have is that the generated mesh is not readable :
"Not allowed to access vertices on mesh 'Combined Mesh (root: scene) Instance' (isReadable is false; Read/Write must be enabled in import settings)
UnityEngine.Mesh:get_vertices()"
I tried to use mesh.UploadMeshData(false) inside the "CreateMesh" script, checking/unchecking the "combine" option, generate the .mesh asset, but it makes no difference.
Do you have any idea about where and which code can I edit to make the generated mesh readable at runtime ?
Thank you so much for your support !
Regards,
Anthony