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Spline Approximation List
#1
Hi,

I am trying to get a object to slightly travel in front of the main gameobject that I have travelling on the spline.


I am wondering how to get the halfway point between two control points perhaps using the approximation list.
public Vector3 lookAtTarget;
public Vector3[] looktargets;
    public void SwitchtoNextFlightSegment(CurvySplineMoveEventArgs e)
    {
        looktargets = e.ControlPoint.Approximation;
        CurvySplineSegment controlPoint = e.ControlPoint;

                int listposition =  Mathf.RoundToInt((Manager.gamesystem.scPlayer.Position * 1.1f) * looktargets.Length);  //10% more on the list;
                lookAtTarget = looktargets[listposition];
             
               ...
             // look at position in playercontroller
               ...

}

wondering what is the best practice for looking ahead down the spline from current position..  Thanks!
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#2
(07-01-2018, 05:23 PM)skyboard Wrote: I am wondering how to get the halfway point between two control points perhaps using the approximation list.

If your first control point is called cpOne, then the halfway position is cp1.Interpolate(0.5f).
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#3
Also, I highly advise you to read this
https://curvyeditor.com/documentation/splines/start#units
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