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Look rotation viewing vector is zero
#1
It seems I am getting lots of Console messages (60 a sec or so) 

Look rotation viewing vector is zero
UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
FluffyUnderware.Curvy.Controllers.CurvyController:InitializedApplyDeltaTime(Single) (at Assets/Plugins/Curvy/Controllers/CurvyController.cs:874)
FluffyUnderware.Curvy.Controllers.SplineController:InitializedApplyDeltaTime(Single) (at Assets/Plugins/Curvy/Controllers/SplineController.cs:530)
FluffyUnderware.Curvy.Controllers.CurvyController:ApplyDeltaTime(Single) (at Assets/Plugins/Curvy/Controllers/CurvyController.cs:1193)
FluffyUnderware.Curvy.Controllers.CurvyController:FixedUpdate() (at Assets/Plugins/Curvy/Controllers/CurvyController.cs:749)


I have also a issue where I can't get my 2D sprite to look at the current heading location...  tricky stuff.





I hope I get these issues fixed.. I was thinking of having a ghost item infront of the plane and have it jump a couple CP's ahead of the plane and use a lookat routine..

Update (next session later):

I managed to get some headway on the orientation of my 2D sprite.

https://youtu.be/nQHlQgX_it0
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#2
Hi,
About the console messages, did you by any chance set the controller's orientation to use the spline's orientation on a spline with no orientation? If not, could you send me please your controller's Orientation settings?
About the remaining of your post, I think I answered it in your other thread, right?
Have a nice day
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