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Look rotation viewing vector is zero
It seems I am getting lots of Console messages (60 a sec or so) 

Look rotation viewing vector is zero
UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
FluffyUnderware.Curvy.Controllers.CurvyController:InitializedApplyDeltaTime(Single) (at Assets/Plugins/Curvy/Controllers/CurvyController.cs:874)
FluffyUnderware.Curvy.Controllers.SplineController:InitializedApplyDeltaTime(Single) (at Assets/Plugins/Curvy/Controllers/SplineController.cs:530)
FluffyUnderware.Curvy.Controllers.CurvyController:ApplyDeltaTime(Single) (at Assets/Plugins/Curvy/Controllers/CurvyController.cs:1193)
FluffyUnderware.Curvy.Controllers.CurvyController:FixedUpdate() (at Assets/Plugins/Curvy/Controllers/CurvyController.cs:749)

I have also a issue where I can't get my 2D sprite to look at the current heading location...  tricky stuff.

I hope I get these issues fixed.. I was thinking of having a ghost item infront of the plane and have it jump a couple CP's ahead of the plane and use a lookat routine..

Update (next session later):

I managed to get some headway on the orientation of my 2D sprite.
About the console messages, did you by any chance set the controller's orientation to use the spline's orientation on a spline with no orientation? If not, could you send me please your controller's Orientation settings?
About the remaining of your post, I think I answered it in your other thread, right?
Have a nice day
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