Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Calculate total time for spline to complete
Hi, I need to determine the total time (across all segments from start to end) it will take to traverse a spline, from a SplineController. I know the speed, so unless there is another way I guess I need the total distance to calculate it myself with time = dist / speed ?
Yes, you will need to compute it. The total distance is either 1 if your controller has a Move Mode of "Relative", or CurvySpline.Length if your Move Mode is "Absolute"
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.

Possibly Related Threads...
Thread Author Replies Views Last Post
  Freeing objects from a spline Renald 1 29 06-20-2018, 11:10 AM
Last Post: _Aka_
  Spawn Objects of differing lengths uniformly along a Spline taylor 1 49 06-19-2018, 05:31 PM
Last Post: _Aka_
  Move spline attached to gameobject. Juwdah 6 706 06-07-2018, 06:01 PM
Last Post: _Aka_
  Moving spline controller with parent game object jvalenzuela 7 164 06-02-2018, 10:44 PM
Last Post: _Aka_

Forum Jump: