Posts: 8
Threads: 3
Joined: Apr 2018
Hi, I need to determine the total time (across all segments from start to end) it will take to traverse a spline, from a SplineController. I know the speed, so unless there is another way I guess I need the total distance to calculate it myself with time = dist / speed ?
Posts: 2,118
Threads: 93
Joined: Jun 2017
Hi,
Yes, you will need to compute it. The total distance is either 1 if your controller has a Move Mode of "Relative", or CurvySpline.Length if your Move Mode is "Absolute"
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