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Create mesh along spline
#1
Hello,

I've recently bought your plugin from the Asset Store and I've seen some features of Curvy in those demos shipped along with it.
Is it possible to create a spline, then have a cylinder mesh stretch/grow along the path somehow?

Thank you in advance for the reply.
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#2
Yes, this is possible. To have a cylinder extrude along a spline you'll need at least a custom Start Mesh (Halfsphere's aren't builtin yet), then you can animate the FromTF and ToTF parameter to dynamically define the length of the extrusion. For performance reasons I would use a FixedF extrusion (it's usually the fastest). Adaptive results in less vertices, but requires more calculations.

Jake
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#3
(08-06-2013, 11:40 AM)'Jake' Wrote: Yes, this is possible. To have a cylinder extrude along a spline you'll need at least a custom Start Mesh (Halfsphere's aren't builtin yet), then you can animate the FromTF and ToTF parameter to dynamically define the length of the extrusion. For performance reasons I would use a FixedF extrusion (it's usually the fastest). Adaptive results in less vertices, but requires more calculations.

Jake



 
How is a custom mesh created?

EDIT: I mean, how is a custom mesh created for the mesh builder's Start Mesh and End Mesh variables?  I created a mesh in Blender, imported it into Unity, and assigned it to both the Start Mesh and End Mesh variables and the mesh builder creates a mesh that appears to have edges connecting the wrong vertices.

Thanks,

 
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#4
Please see here!
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