01-30-2018, 02:44 PM
Hi,
Using an older version of Curvy I encounter the following.
- I have a SplineController which updates in World space.
- Both the splines are children of a root GameObject, which is rotated, translated and scaled at runtime.
- When this root is not transformed, the SplineController moves correctly.
- When this root is transformed, the SplineController follows the spline as if this root is not transformed.
- The spline has CheckTransform turned on.
- The spline is correctly displayed (transformed) in the editor.
What can be the cause, and how can I fix this?
I can't easily update, as I had to modify this version quite a lot to get it properly building on UWP. I already use SetDirtyAll and Refresh on the splines after the root object is transformed.
Cheers,
Jorrit
Using an older version of Curvy I encounter the following.
- I have a SplineController which updates in World space.
- Both the splines are children of a root GameObject, which is rotated, translated and scaled at runtime.
- When this root is not transformed, the SplineController moves correctly.
- When this root is transformed, the SplineController follows the spline as if this root is not transformed.
- The spline has CheckTransform turned on.
- The spline is correctly displayed (transformed) in the editor.
What can be the cause, and how can I fix this?
I can't easily update, as I had to modify this version quite a lot to get it properly building on UWP. I already use SetDirtyAll and Refresh on the splines after the root object is transformed.
Cheers,
Jorrit