01-25-2018, 10:14 AM
Hello.
I bought your Curvy in Unity Asset Store recently.
This tool is very useful for me.
Thank you.
And I am making some paths for a enemy in my game.
I have a basic question.
I would like to set a speed to each path point.
For instance, there are four path points in 01_MetaData.
And I would like to set a speed like below.
First path point -> speed: 1.0
Second path point -> speed: 2.0
Third path point -> speed: 3.0
Fourth path poin -> speed: 2.0
I have checked some previous questions in this forum.
It looks like that if we want to set a speed to a path point we have to write some code in UserAfterUpdate().
But I found that there are many parameters like Meta CG Options.
So, I have some questions.
1, Should I write some code in UserAfterUpdate() to control a path speed ?
2, Can I control a path speed with Meta CG Options?
3, Are there any good way to set a speed to a path in Unity Editor. Because our artists have to set a speed in Unity Editor. (They don't want to edit any code.)
Thank you.
I bought your Curvy in Unity Asset Store recently.
This tool is very useful for me.
Thank you.
And I am making some paths for a enemy in my game.
I have a basic question.
I would like to set a speed to each path point.
For instance, there are four path points in 01_MetaData.
And I would like to set a speed like below.
First path point -> speed: 1.0
Second path point -> speed: 2.0
Third path point -> speed: 3.0
Fourth path poin -> speed: 2.0
I have checked some previous questions in this forum.
It looks like that if we want to set a speed to a path point we have to write some code in UserAfterUpdate().
But I found that there are many parameters like Meta CG Options.
So, I have some questions.
1, Should I write some code in UserAfterUpdate() to control a path speed ?
2, Can I control a path speed with Meta CG Options?
3, Are there any good way to set a speed to a path in Unity Editor. Because our artists have to set a speed in Unity Editor. (They don't want to edit any code.)
Thank you.